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Optics and Light - Theory & Concepts - Geometric Optics

Learn the core principles of optics and light in physics. Study reflection, refraction, lenses, mirrors, and wave optics theory.

Open the complete lesson
Interactive engineering simulation

Snell's Law & Refraction Simulator

Experiment with geometric optics by beaming a light ray from one medium to another. Analyze Snell's Law and Total Internal Reflection.

Standard Refraction
Medium 1 Preset (Top)
Medium 2 Preset (Bottom)
Angle of Incidence (θ₁)
45 deg
deg
089

Drag for exploration or enter an exact value. Press Enter to apply; Escape restores the current value.

Index of Refraction n1
1.00
1.003.00

Drag for exploration or enter an exact value. Press Enter to apply; Escape restores the current value.

Index of Refraction n2
1.52
1.003.00

Drag for exploration or enter an exact value. Press Enter to apply; Escape restores the current value.

Governing Formulas
Snell's Lawn1sin(θ1)=n2sin(θ2)n_1 \sin(\theta_1) = n_2 \sin(\theta_2)
Critical Angle (for TIR)θc=arcsin(n2n1)(if n1>n2)\theta_c = \arcsin\left(\frac{n_2}{n_1}\right) \quad (\text{if } n_1 > n_2)
Angle θ₁
45.0°
Angle θ₂
27.7°
Critical Angle (θc)
N/A
Model scope and verification

Use the displayed units and idealizations, then verify the governing balance or compatibility equation before interpreting the result.